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Old Jul 15, 2009, 05:54 PM // 17:54   #1
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Default Star Wars: TOR MMO (False Choices?)

may be spoilers

So, finally got my PCGamer this month, has a hands-on of Star Wars: The Old Republic MMORPG by Bioware.

Sounds like they are trying to make the story driven campaigns form KOTOR work in a MMO setting.

The example from the article (SPOILERS!):
You are supposed to kill a captain of a Star Destoyer who did something bad. If you kill him, his incompetent next-in-line becomes in charge, and screws up the next mission for you.

If you DON'T kill him, it actually makes the next mission easier!

This is what I'm most afraid of as more and more MMORPGs try to offer choices, or as I call them, false choices.

Because once the game comes out, players will optimize the "correct" way to do things, and that will become the norm.

What does everyone else think?
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Old Jul 15, 2009, 06:52 PM // 18:52   #2
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I'd hope that it makes a mission further down the road harder. Players shouldn't be penalized for choice.

It's kinda like what I'm worried about for Mass Effect 2. The devs have stated that there is an ending where Shepard *does* die at the end, and I don't want that to be tied with alignment.
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Old Jul 15, 2009, 07:14 PM // 19:14   #3
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Originally Posted by Bryant Again View Post
I'd hope that it makes a mission further down the road harder. Players shouldn't be penalized for choice.

It's kinda like what I'm worried about for Mass Effect 2. The devs have stated that there is an ending where Shepard *does* die at the end, and I don't want that to be tied with alignment.
Don't be so negative, it's called "replay value."

/sarcasm

When you think about all the other balance issues in MMORGPs, I just don't see how having to balance out choices is going to work...
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Old Jul 15, 2009, 07:24 PM // 19:24   #4
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Well, it is Bioware. If anyone's going to be able to pull it off it's them.

Likewise, it is their first MMO so we'll have to see how it goes.
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Old Jul 15, 2009, 10:16 PM // 22:16   #5
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Way I see it

If you let him live the next mission is easier,
if you kill him the mission after the next mission becomes easier. thereby creating a balance.

with the ME2 thing...its to create a more realistic world... If you screw up your relationship with the squad, they wont help you... and why should they? Not like you did anything for them...
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Old Jul 15, 2009, 10:22 PM // 22:22   #6
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I plan on playing TOR simply so I can create my SW RP character.

Which means, I don't care what will make things easier or more difficult - I'll be doing what would be in-character to do
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Old Jul 16, 2009, 02:39 PM // 14:39   #7
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Quote:
Originally Posted by Verene View Post
I plan on playing TOR simply so I can create my SW RP character.

Which means, I don't care what will make things easier or more difficult - I'll be doing what would be in-character to do
I thought you were against Pay 2 Play games.. and this will be one of them =)

When it comes to choices Devs said that ... the choice you make is the choice youl have to bare for the rest of the game... Now lets see Dark Side.. or light Side ?... Wait il be a mercenary... which means.. which ever side pays me MORE that choice i will make.....Kill the Captain=10,000 credits and not killing him=0 credits.. hell to that im killing little Sith puppet and gonna get payed =)
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Old Jul 16, 2009, 05:21 PM // 17:21   #8
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Originally Posted by Mordakai View Post
Don't be so negative, it's called "replay value."

/sarcasm

When you think about all the other balance issues in MMORGPs, I just don't see how having to balance out choices is going to work...
Reply value shouldn't consist of playing the whole game again without some sort of benefits that makes it different other than difficulty. Mass Effect did this and its so bad at adding reply value to the game, but I guess its popular or something. The only RPG game that has made me play over and over again at reply value would be SO3(Star Ocean 3), but SO3 had so much more at the end of the game than any other game I have ever played.
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Old Jul 16, 2009, 05:35 PM // 17:35   #9
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To each his own, since I racked in about 6 whole playthroughs of Mass Effect, only two of them being largely different. It was mainly just me finding and discovering new things or playing as a different class (Soldier is best! But Sentinal's a close runner-up.) Only one of them had me going Renegade.
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